![]() The first generation is created by applying the above rules simultaneously to every cell in the seed-births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The initial pattern constitutes the seed of the system. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.Any live cell with more than three live neighbours dies, as if by overcrowding.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with fewer than two live neighbours dies, as if caused by under-population.At each step in time, the following transitions occur: Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. The 'game' is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. Unfortunately, this game is currently available only in this version. If the game emulation speed is low, you can try to increase it by reloading this page without ads or choose another emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. Game is controlled by the same keys that are used to playing under MS DOS.
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